A Unity package that brings CAVS content delivery to AssetBundles and Addressables: download only the chunks that changed between builds, verify them, and mount the reconstructed bundles at runtime — over the same Rust core the CLI and SDKs use. Not available yet.
A C# client over the CVSP protocol, backed by the Rust core via a stable C ABI (native plugin), with a persistent runtime cache.
An editor post-process to package AssetBundle / Addressables output into deduplicated .cavs containers.
Byte-identical, SHA-256-verified reconstruction of every bundle before it is loaded — the same guarantee as the Godot client.
In the meantime, cavs analyze steampipe and cavs analyze-packs already work on Unity build output to estimate and diagnose update cost.